Virtual Reality Technologies: Development and Application

Duration:
20 Hours (5 Days)
Language:
English
Course Overview

Virtual Reality Technologies: Development and Application offers a comprehensive and hands-on introduction to the world of immersive technologies. Throughout the course, participants will explore the core concepts, tools, and techniques involved in the creation and application of Virtual Reality experiences. The programme covers the fundamentals of VR hardware and software, user experience design, and content development using leading platforms. Through practical workshops and guided projects, learners will gain experience in building and customising their own interactive virtual environments, as well as understanding the potential and challenges of VR in real-world scenarios. By the end of the course, participants will have developed the skills and confidence needed to design, implement, and evaluate Virtual Reality solutions across a range of contexts.

Download the complete course description!
Course Objectives
  • Understand the fundamental principles and technologies underpinning Virtual Reality systems.
  • Identify and differentiate between key VR hardware and software components.
  • Develop practical skills in designing, building, and customising immersive virtual environments.
  • Apply creative and technical approaches to solve real-world problems using VR.
  • Evaluate the potential applications and limitations of Virtual Reality across different fields.
  • Work collaboratively on VR projects, from conceptualisation to implementation and testing.
  • Gain the confidence to pursue further learning or professional development in the area of immersive technologies.

Schedule

Module 1: Foundations and Inspirations in Virtual Reality

  • Key concepts: VR, AR, MR – similarities, differences, and terminology
  • Evolution of VR and its impact across sectors
  • Demonstration of VR hardware (headsets, controllers, tracking systems)
  • Showcase of notable Unity-based VR projects and experiences

Module 2: Unity Essentials for VR

  • Introduction to the Unity interface and workspace
  • Project setup: organising folders, importing standard assets
  • Scene construction: adding and positioning 3D objects, prefabs, basic lighting
  • Asset management: importing 3D models, textures, and audio files into Unity

Module 3: Building Interactive Virtual Environments

  • Setting up a VR project in Unity (XR Interaction Toolkit or similar)
  • Configuring VR device support and player controllers
  • Designing immersive scenes: spatial layout, lighting, soundscapes
  • Adding interactive elements: grab, throw, press, trigger simple animations

Module 4: User Experience and Interaction Design in Unity

  • Best practices for VR user experience (UX) and user interface (UI)
  • Implementing intuitive navigation and locomotion (teleport, walk, interact)
  • Handling user input from VR controllers
  • Comfort and accessibility: motion sickness prevention, inclusive design

Module 5: Collaborative Mini-Project: Prototyping in Unity

  • Group or individual ideation: defining a simple VR experience (e.g., virtual exhibition, training simulation, storytelling)
  • Scene building: environment design, interaction coding, testing
  • Implementing basic C# scripts for interactivity (e.g., open doors, collect objects, trigger events)
  • Iterative development: prototyping, peer feedback, refinement

Module 6: Trends, Ethics and Professional Practice in VR

  • Latest Unity features for VR and XR integration
  • Cross-platform development considerations
  • Ethics and safety: user privacy, accessibility, responsible content
  • Professional pathways: building a portfolio, self-learning, industry standards

Module 7: Final Showcase and Reflection

  • Presentation and demonstration of Unity VR mini-projects
  • Group feedback and discussion of lessons learned
  • Personal reflection, future learning, and resources for advancing in Unity VR

 

Next Dates

No future dates found. For more information, please contact us .


Price

Each quotation is personalized and depends on several factors, such as the number of participants, the number of training hours, the location of the course, and any additional services requested.
The training can be funded through programs such as Erasmus+ (KA1 – Learning Mobility), among other European support mechanisms. For more information about funding, participants should contact their sending organization or their country’s National Agency directly.

Important Info

Certificate

A Certificate of Participation is awarded to participants who attend at least 80% of the sessions and demonstrate consistent engagement and commitment throughout the training.


Schedule

The time of classes, whether in the morning or afternoon is determined by the provider. The schedule may vary considerably based on participants’ preferences and the trainer’s discretion regarding any modifications.


Cultural activities

Equipment

Bring a laptop or tablet to use during the sessions.

Mobility Friends Newsletter

Subscribe to our Newsletter!