Virtual Reality Technologies: Development and Application offers a comprehensive and hands-on introduction to the world of immersive technologies. Throughout the course, participants will explore the core concepts, tools, and techniques involved in the creation and application of Virtual Reality experiences. The programme covers the fundamentals of VR hardware and software, user experience design, and content development using leading platforms. Through practical workshops and guided projects, learners will gain experience in building and customising their own interactive virtual environments, as well as understanding the potential and challenges of VR in real-world scenarios. By the end of the course, participants will have developed the skills and confidence needed to design, implement, and evaluate Virtual Reality solutions across a range of contexts.
Module 6: Trends, Ethics and Professional Practice in VR
Latest Unity features for VR and XR integration
Cross-platform development considerations
Ethics and safety: user privacy, accessibility, responsible content
Professional pathways: building a portfolio, self-learning, industry standards
Module 7: Final Showcase and Reflection
Presentation and demonstration of Unity VR mini-projects
Group feedback and discussion of lessons learned
Personal reflection, future learning, and resources for advancing in Unity VR
Next Dates
No future dates found. For more information, please contact us .
Price
Each quotation is personalized and depends on several factors, such as the number of participants, the number of training hours, the location of the course, and any additional services requested.
The training can be funded through programs such as Erasmus+ (KA1 – Learning Mobility), among other European support mechanisms. For more information about funding, participants should contact their sending organization or their country’s National Agency directly.
Important Info
Certificate
A Certificate of Participation is awarded to participants who attend at least 80% of the sessions and demonstrate consistent engagement and commitment throughout the training.
Schedule
The time of classes, whether in the morning or afternoon is determined by the provider. The schedule may vary considerably based on participants’ preferences and the trainer’s discretion regarding any modifications.
Cultural activities
Equipment
Bring a laptop or tablet to use during the sessions.